Tuesday, October 4, 2016

The Best Of BATTLEFIELD 1 Single Player Campaign Intro Cutscene


In Battlefield 1 you’ll experience a series of what we call War Stories: personal stories focusing on different protagonists with unique backgrounds and skills. While our characters are at war, the stories in Battlefield 1 are personal. They’re about people rather than history or battles.

The Great War is diverse. We knew we wanted to embrace that variety. There were so many different perspectives and characters in World War 1 and we wanted to cover as much ground as possible.

This made us reconsider the format of what we’d offer in Battlefield 1 single player. We felt that to have one character hopping through those different settings wouldn’t be as immersive or totally respectful to the setting. So we decided on an anthology format; a set of characters with their own more focused stories. That way we can have immersion and variety – a double win.

One example is the War Story Through Mud and Blood. It takes place late in the war and centers on a British Mark V Tank crew. The story focuses on a young soldier assigned to the crew as the tank’s driver. However, our protagonist has no experience of these modern war vehicles and need to learn – and learn fast. Our hero is also struggling with earning the trust of his fellow crew members, so there’s a social dynamic in the story, making the whole thing something personal. Danny Edwards, our driver character, is not an ace sniper. He’s not a crack pilot. He’s not a demo expert. He’s a former chauffeur – a volunteer new to the war. He can drive and he can fix things. That’s where we start.
In previous Battlefield iterations we’ve experienced the story through the eyes of one main character, and it was very rare that the camera cut anywhere. But in Battlefield 1 we decided we wanted stronger characters instead of just telling players “you are the character”. One way to do this was to invoke classic cinematics that lets you see your character more than in first-person-theater. We wanted the player to see and feel what the characters are going through, rather than just experiencing it from behind their eyes. That has really payed off for us not just in storytelling ability, but in emotional engagement. 

Watch And Enjoy



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